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AI Insights · Timothy · April 2022

Top 5 Paid Games Performance in the US for Q1 2022

Discover the top 5 paid games in the US for Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Paid Games Performance in the US for Q1 2022

In the first quarter of 2022, the top 5 paid games on a unified platform in the United States demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of these popular games.

Minecraft from Mojang experienced a notable fluctuation in weekly revenue, starting at approximately $2.3M at the end of December and gradually decreasing to around $1.2M by the end of March. Weekly downloads saw a significant peak mid-quarter, with the highest being 176K in the week of February 21. The active user base remained relatively stable, with minor fluctuations around the 11M to 13M range.

Ninja Kiwi's Bloons TD 6 maintained a fairly consistent weekly revenue, peaking at approximately $501K in the last week of December and then leveling off to about $252K by the end of March. Downloads peaked at around 40K in the week of February 21, while active users hovered between 170K and 200K throughout the quarter.

Dice With Buddies: Social Game by Scopely, Inc. showed a steady revenue stream, starting at $190K and maintaining around $189K by the end of March. The game’s downloads peaked at 6K in the week of January 31, while active users remained stable around the 30K to 34K mark.

Five Nights at Freddy's from Clickteam, LLC saw a sharp decline in revenue from $193K in early January to $22K by the end of March. Downloads also decreased significantly, with the highest being 35K in the week of February 14 and dropping to around 11K by late March. Active users followed a similar trend, peaking at 118K in mid-February and then declining to about 55K by the end of March.

Heads Up! by Warner Bros. saw its revenue drop from $362K at the end of December to $92K by the end of March. Downloads peaked at 61K in the last week of December, before stabilizing around 30K towards the end of the quarter. The active user base also showed a decline, starting from 82K and ending at 45K.

These trends provide a snapshot of the performance of top paid games in the US for Q1 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022